Category: Guides, Tutorials, Reviews

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Teaching for the First Time: A Story of OER

In this excellent post, GC sociology student and 2020 Open Pedagogy Fellow, Brian Mercado discusses how he incorporated OER (Open Educational Resources) in his teaching. Mercado draws on his own experiences with teaching Introduction to Sociology and lucidly writes about the challenges and opportunities for using OER in this course. This blog post is an …

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Introduction to Jupyter Notebooks | Programming Historian

hands typing on laptop keyboard 2

When computation is an intrinsic part of your scholarship, how do you publish a scholarly argument in a way that makes the code as accessible and readable as the prose that accompanies it? In the humanities, the publication of scholarship primarily takes the form of written prose, in article or monograph form. While publishers are …

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Feminist Data Manifest-No

Abstract, blue with red dots; and orange strings and spatterings

The Manifest-No is a declaration of commitments for feminist data studies. It refuses harmful data regimes and commits to new data futures. It was crafted by attendees of a “Feminist Data Studies Workshop” hosted by the Institute for Research on Women and Gender (IRWG) at the University of Michigan and organized by Marika Cifor and …

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How to apply machine learning and deep learning methods to audio analysis

student works at computer screen

While much of the writing and literature on deep learning concerns computer vision and natural language processing (NLP), audio analysis — a field that includes automatic speech recognition (ASR), digital signal processing, and music classification, tagging, and generation — is a growing subdomain of deep learning applications. Some of the most popular and widespread machine learning systems, …

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Introducción a la línea de comandos en Bash | Programming Historian

show command line in terminal

Muchas de las lecciones en The Programming Historian en español requieren que introduzcas órdenes a través de una Interfaz de línea de comandos. La manera habitual en la que los usuarios de computadoras interactúan actualmente con sus sistemas es a través de la Interfaz Gráfica de Usuario, o GUI (siglas de Graphical User Inteface). Esto …

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